![]() The more troops the character the higher is the hit points and damage output of their army. If all the units are destroyed the game is lost. When a unit runs out of troops the unit is destroyed. Some characters rely on ranged attacks, others attempt to deal direct damage, some units have supportive capabilities and all of them are viable parts of the combat strategy for example imps can use fireballs and melee attacks. Almost all of them have their own strengths and weaknesses, special abilities and ranges of movement. Instead you have units of differing types that you can deploy. The character does not participate directly in the combat. Most of the time when they see the character, they start to chase them down and if they come into contact with your character, a battle ensues. The players can receive quests from various NPCs in the world and upon their completion they are rewarded either experience, loot or both. Sometimes they will stumble onto buried treasures, other times the loot will be out in the open and can find huts or villages where they can buy and sell items or units. Players have access to an overworld map they can click to move around. The game lets the player play as one of the characters from the three protagonists, the orc Bagyr who is a warrior, the vampire Daert who is mage and the demoness Neoline who belongs to the paladin class. Unlike previous games the protagonists in the game belong to orcish, vampire and demon races which are the antagonistic races in other installments. The game is a strategy with RPG elements. ![]() King's Bounty: Dark Side maintains many of the same game conventions used in previous installments.
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